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	<title>Design Development &#38; the Pursuit of Happiness &#187; Design Rules</title>
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	<description>A Practical Look At User Experience and Interactive Design</description>
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		<title>Design Rules to Live By #10</title>
		<link>http://www.thisisaaronslife.com/design-rules-to-live-by-10/</link>
		<comments>http://www.thisisaaronslife.com/design-rules-to-live-by-10/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 01:43:48 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design Rules]]></category>
		<category><![CDATA[Client Relationships]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[MadMen]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=1215</guid>
		<description><![CDATA[This is the final post in the &#8220;Design Rules to Live By&#8221; series and we will not only discuss the 10th design rule we will recap and list the other rules. So I was watching MadMen (i heart this show) this last week and there is a scene where they are in a client meeting [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>Design Rules to Live By #9</title>
		<link>http://www.thisisaaronslife.com/design-rules-to-live-by-9/</link>
		<comments>http://www.thisisaaronslife.com/design-rules-to-live-by-9/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 20:20:59 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design Rules]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=1130</guid>
		<description><![CDATA[This weeks design rule to live by discusses the need to see the source of our inspiration, and the value of our creativity. This last weekend I took the weekend off from any and all design/cpu related work&#8230; no blogging, no freelance work, nada. This was the first weekend in about 7 months (or probably [...]]]></description>
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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Design Rules to Live By #8</title>
		<link>http://www.thisisaaronslife.com/design-rules-to-live-by-8/</link>
		<comments>http://www.thisisaaronslife.com/design-rules-to-live-by-8/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 15:47:06 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design Rules]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Quality]]></category>
		<category><![CDATA[Web Apps]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=1115</guid>
		<description><![CDATA[This weeks &#8220;Design Rule to Live By&#8221; is based on understanding the direction of the web, web design, and having a vision of what is coming next and how to use it best for our clients. So the interwebs are always changing, I am sure this isn&#8217;t news to any of you reading this. We [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Design Rules to Live By #7</title>
		<link>http://www.thisisaaronslife.com/design-rules-to-live-by-7/</link>
		<comments>http://www.thisisaaronslife.com/design-rules-to-live-by-7/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 14:55:42 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design Rules]]></category>
		<category><![CDATA[Balance]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Design Community]]></category>
		<category><![CDATA[Team Development]]></category>
		<category><![CDATA[Work Load]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=1081</guid>
		<description><![CDATA[This weeks design rule to live by has has to do with maintaining a balanced workload. It can be very easy) especially when we are starting out in the design/dev field  to take as much work as we can get our hands on. Which initially sounds good so that we can build a strong portfolio. [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Design Rules to Live By #6</title>
		<link>http://www.thisisaaronslife.com/design-rules-to-live-by-6/</link>
		<comments>http://www.thisisaaronslife.com/design-rules-to-live-by-6/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 16:00:16 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design Rules]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Client Relationships]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Quality]]></category>
		<category><![CDATA[Team Development]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=1040</guid>
		<description><![CDATA[This weeks &#8220;Design Rule to Live By&#8221;, has to do with taking criticism, constructive or not, and using it in a way to improve and expand our skill set. Criticism is a very large part of the design world. Sometimes is comes in the form of constructive criticism that is offered from a knowledgeable source [...]]]></description>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Design Rules to Live By #5</title>
		<link>http://www.thisisaaronslife.com/design-rules-to-live-by-5/</link>
		<comments>http://www.thisisaaronslife.com/design-rules-to-live-by-5/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 15:18:05 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design Rules]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Team Development]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=999</guid>
		<description><![CDATA[This weeks design rule to live by, can be one of the most crucial lessons learned in design relationships. Interacting with clients, and fellow team members while working in house, can provide many opportunities for disagreement/ differences of opinion on projects.The key to skillfully navigating our way through these disagreements / differences is to&#8230; Know [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Design Rules to Live By #4</title>
		<link>http://www.thisisaaronslife.com/design-rules-to-live-by-4/</link>
		<comments>http://www.thisisaaronslife.com/design-rules-to-live-by-4/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 04:01:03 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design Rules]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=942</guid>
		<description><![CDATA[This weeks design rule is about some of the simple things that can make or break a design. always remember that design is in the details. Sometimes it can be easy to overlook the simple things that can make a design great, not to mention some of the simple elements that contribute to the overall [...]]]></description>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Design Rules to Live By #3</title>
		<link>http://www.thisisaaronslife.com/design-rules-to-live-by-3/</link>
		<comments>http://www.thisisaaronslife.com/design-rules-to-live-by-3/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 14:32:23 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design Rules]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Quality]]></category>
		<category><![CDATA[Team Development]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=901</guid>
		<description><![CDATA[This weeks design rule has to do with client/dev team relationships, and dealing with questions and revision requests&#8230; Challenge changes you don&#8217;t agree with, doing so pragmatically , and objectively This is not a call to arms, nor am I in any way endorsing snooty, arrogant, designer attitudeness (yes attitudeness is a word cause I [...]]]></description>
		<wfw:commentRss>http://www.thisisaaronslife.com/design-rules-to-live-by-3/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Design Rules to Live By #2</title>
		<link>http://www.thisisaaronslife.com/design-rules-to-live-by-2/</link>
		<comments>http://www.thisisaaronslife.com/design-rules-to-live-by-2/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 15:48:06 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design Rules]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Team Development]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=877</guid>
		<description><![CDATA[Design Rule #2 has to do with communication&#8230; not just the fact that we need to, but that we need to proactively. Communication is our biggest ally in completing successful projects&#8230; Keep the lines of communication open with those involved in the project to catch any mid project scope changes, and even more importantly understand [...]]]></description>
		<wfw:commentRss>http://www.thisisaaronslife.com/design-rules-to-live-by-2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Design Rules to Live By #1</title>
		<link>http://www.thisisaaronslife.com/design-rules-to-live-by-1/</link>
		<comments>http://www.thisisaaronslife.com/design-rules-to-live-by-1/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 04:23:46 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design Rules]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=832</guid>
		<description><![CDATA[So I was thinking of new ways to provide relevant content, and try to stimulate some good discussion, and was thinking of some of the practical aspects of our jobs as designers/developers. One of the things that came to mind was kind of the &#8220;designers code&#8221; things that we know are either &#8220;no-no&#8217;s&#8221;, things to [...]]]></description>
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		<slash:comments>15</slash:comments>
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