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	<title>Design Development &#38; the Pursuit of Happiness &#187; Team Development</title>
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	<link>http://www.thisisaaronslife.com</link>
	<description>A Practical Look At User Experience and Interactive Design</description>
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		<title>Making A Name For Yourself</title>
		<link>http://www.thisisaaronslife.com/making-a-name-for-yourself/</link>
		<comments>http://www.thisisaaronslife.com/making-a-name-for-yourself/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 13:44:31 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design/Development]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Pennysaver]]></category>
		<category><![CDATA[Team Development]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=1823</guid>
		<description><![CDATA[As I have been getting settled into my job, and enjoying our new team I am very excited to see the changes and improvements we are making to our products and the experience our users have as they engage them. As we work on these improvements it has become apparent that many of us on [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Design Rules to Live By #7</title>
		<link>http://www.thisisaaronslife.com/design-rules-to-live-by-7/</link>
		<comments>http://www.thisisaaronslife.com/design-rules-to-live-by-7/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 14:55:42 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design Rules]]></category>
		<category><![CDATA[Balance]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Design Community]]></category>
		<category><![CDATA[Team Development]]></category>
		<category><![CDATA[Work Load]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=1081</guid>
		<description><![CDATA[This weeks design rule to live by has has to do with maintaining a balanced workload. It can be very easy) especially when we are starting out in the design/dev field  to take as much work as we can get our hands on. Which initially sounds good so that we can build a strong portfolio. [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Design Rules to Live By #6</title>
		<link>http://www.thisisaaronslife.com/design-rules-to-live-by-6/</link>
		<comments>http://www.thisisaaronslife.com/design-rules-to-live-by-6/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 16:00:16 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design Rules]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Client Relationships]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Quality]]></category>
		<category><![CDATA[Team Development]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=1040</guid>
		<description><![CDATA[This weeks &#8220;Design Rule to Live By&#8221;, has to do with taking criticism, constructive or not, and using it in a way to improve and expand our skill set. Criticism is a very large part of the design world. Sometimes is comes in the form of constructive criticism that is offered from a knowledgeable source [...]]]></description>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Design Rules to Live By #5</title>
		<link>http://www.thisisaaronslife.com/design-rules-to-live-by-5/</link>
		<comments>http://www.thisisaaronslife.com/design-rules-to-live-by-5/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 15:18:05 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design Rules]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Team Development]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=999</guid>
		<description><![CDATA[This weeks design rule to live by, can be one of the most crucial lessons learned in design relationships. Interacting with clients, and fellow team members while working in house, can provide many opportunities for disagreement/ differences of opinion on projects.The key to skillfully navigating our way through these disagreements / differences is to&#8230; Know [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Design Rules to Live By #3</title>
		<link>http://www.thisisaaronslife.com/design-rules-to-live-by-3/</link>
		<comments>http://www.thisisaaronslife.com/design-rules-to-live-by-3/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 14:32:23 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design Rules]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Quality]]></category>
		<category><![CDATA[Team Development]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=901</guid>
		<description><![CDATA[This weeks design rule has to do with client/dev team relationships, and dealing with questions and revision requests&#8230; Challenge changes you don&#8217;t agree with, doing so pragmatically , and objectively This is not a call to arms, nor am I in any way endorsing snooty, arrogant, designer attitudeness (yes attitudeness is a word cause I [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Design Rules to Live By #2</title>
		<link>http://www.thisisaaronslife.com/design-rules-to-live-by-2/</link>
		<comments>http://www.thisisaaronslife.com/design-rules-to-live-by-2/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 15:48:06 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design Rules]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Team Development]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=877</guid>
		<description><![CDATA[Design Rule #2 has to do with communication&#8230; not just the fact that we need to, but that we need to proactively. Communication is our biggest ally in completing successful projects&#8230; Keep the lines of communication open with those involved in the project to catch any mid project scope changes, and even more importantly understand [...]]]></description>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>5 Disciplines of Successful Design</title>
		<link>http://www.thisisaaronslife.com/5-disciplines-of-successful-design/</link>
		<comments>http://www.thisisaaronslife.com/5-disciplines-of-successful-design/#comments</comments>
		<pubDate>Wed, 06 May 2009 17:28:24 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design/Development]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Design Community]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[FOWA]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Team Development]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=659</guid>
		<description><![CDATA[<img class="alignnone" title="Direction" src="http://www.thisisaaronslife.com/images/direction.jpg" alt="" width="425" height="259" />

I recently read a good article about “<a title="Brining up a Design in the Way it Should Go" href="http://www.northtemple.com/2009/04/27/bring-up-a-design-in-the-w" target="_blank">raising up your design I the way it should go</a>”. It drew parallels between raising children and producing good mature products/designs. One of the things in the article that struck me was the concept of discipline. The article really didn’t go in depth into discipline but provided some good talking points about discipline and design. The more I unpacked these concepts, the more I saw their value in my everyday approach to design and or development. I have broken them down into five bite sized pieces… yum!]]></description>
		<wfw:commentRss>http://www.thisisaaronslife.com/5-disciplines-of-successful-design/feed/</wfw:commentRss>
		<slash:comments>32</slash:comments>
		</item>
		<item>
		<title>Friday Vidcast 4-03-09</title>
		<link>http://www.thisisaaronslife.com/friday-vidcast-4-03-09/</link>
		<comments>http://www.thisisaaronslife.com/friday-vidcast-4-03-09/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 12:33:28 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design/Development]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Branding]]></category>
		<category><![CDATA[Design Community]]></category>
		<category><![CDATA[Design-o-Blog]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Logo]]></category>
		<category><![CDATA[Quality]]></category>
		<category><![CDATA[Team Development]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[UXBooth]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Design Community]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=550</guid>
		<description><![CDATA[<object width="437" height="288" data="http://www.viddler.com/player/55e649c0/" type="application/x-shockwave-flash"><param name="id" value="viddler_55e649c0" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.viddler.com/player/55e649c0/" /><param name="name" value="viddler_55e649c0" /><param name="allowfullscreen" value="true" /></object>

So in this weeks Vidcast I talk about my new project <a title="One CSS" href="http://www.onecss.com" target="_blank">www.onecss.com</a> I am really excited about this as it is a great opportunity to build a community. Keep checking back for updates. I also talk about one of the recent posts... <a href="http://www.thisisaaronslife.com/friday-vidcast-4-03-09/">[read more]</a>]]></description>
		<wfw:commentRss>http://www.thisisaaronslife.com/friday-vidcast-4-03-09/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Building a Successful Development Team pt.4 &#8211; Wrap Up</title>
		<link>http://www.thisisaaronslife.com/building-a-successful-development-team-pt4-wrap-up/</link>
		<comments>http://www.thisisaaronslife.com/building-a-successful-development-team-pt4-wrap-up/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 12:45:57 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design/Development]]></category>
		<category><![CDATA[Basecamp]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Design Community]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Team Development]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Design Community]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=525</guid>
		<description><![CDATA[<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="288" id="viddler_78dd720e"><param name="wmode" value="transparent" /><param name="movie" value="http://www.viddler.com/player/78dd720e/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/78dd720e/" width="437" height="288" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_78dd720e" wmode="transparent"></embed></object>

So as we wrap up this series on building a successful development team you will see that there is one major underlying factor that runs through each topic that we discussed. <a href="http://www.thisisaaronslife.com/building-a-successful-development-team-pt4-wrap-up/">{read more}</a>]]></description>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Conflict and Team Development</title>
		<link>http://www.thisisaaronslife.com/conflict-and-team-development/</link>
		<comments>http://www.thisisaaronslife.com/conflict-and-team-development/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 14:37:50 +0000</pubDate>
		<dc:creator>Aaron Irizarry</dc:creator>
				<category><![CDATA[Design/Development]]></category>
		<category><![CDATA[Aaron Irizarry]]></category>
		<category><![CDATA[Conflict Resolution]]></category>
		<category><![CDATA[Design Community]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Project Management]]></category>
		<category><![CDATA[Quality]]></category>
		<category><![CDATA[Team Building]]></category>
		<category><![CDATA[Team Development]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://www.thisisaaronslife.com/?p=475</guid>
		<description><![CDATA[<object width="400" height="300" data="http://vimeo.com/moogaloop.swf?clip_id=3816281&#38;server=vimeo.com&#38;show_title=1&#38;show_byline=1&#38;show_portrait=0&#38;color=&#38;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=3816281&#38;server=vimeo.com&#38;show_title=1&#38;show_byline=1&#38;show_portrait=0&#38;color=&#38;fullscreen=1" /></object>
<a href="http://vimeo.com/3816281">Building a Successful Development Team Pt.3 - Dealing with Conflict</a> from <a href="http://vimeo.com/user577365">Aaron Irizarry</a> on <a href="http://vimeo.com">Vimeo</a>.

We have looked at how to <a title="Coding in a Team Environment" href="http://www.thisisaaronslife.com/coding-for-the-good-of-the-team/" target="_blank">write code that is easy for our development team to pick up and use</a> (<em>and in so doing fueling efficiency, and better teamwork</em>), then we looked at <a title="Commuication" href="http://www.thisisaaronslife.com/bridging-communication-gaps/" target="_blank">communication between team members</a>, and some of the tools we can use to help facilitate effective team communication. In part 3 of this series we are going to look at dealing with conflict in a development team environment.]]></description>
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		<slash:comments>7</slash:comments>
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